shell flight time, dispersion, AP penetration) with the same firing range for all ships. To help with the comparison, the tool shows all range-dependant parameters (e.g. This is something that I feel has been difficult with the existing tools. ![]() Increases FP by 4% (10%) for your Eagle Union BBs and BCs (New Jersey herself is also affected.I have been working on a tool that allows easy analysis and comparison of the ships in the game.Increases AA by 5% (15%) and decreases DMG taken by 5% for all your Eagle Union ships.When sortied in a fleet with other Eagle Union ships: Increases this ship's FP by 5% (15%) and RLD by 1% (10%). When a fleet this ship is NOT in starts a battle, and while this ship is still afloat: fires a Lv.1 (Lv.10) supporting barrage 20s after the battle starts (DMG is based on the skill's level) if the Flagship of said fleet is an Eagle Union ship: also increases AVI by 5% (15%) for your Eagle Union CVs and CVLs. This Armor Break also stacks with other sources of Armor Break.)ĭecreases the Spread Range of this ship's equipped Main Gun by 0.5 (5). Armor-Broken enemies take 5% more DMG for 8s. ![]() It inflicts Armor Break to enemies it hits. (The barrage pattern is independent of this ship's position in the Main Fleet. Additionally, 10s after the battle starts: fires this same barrage. When this ship fires her Main Guns: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage that always deals Critical Hits (DMG is based on the skill's level).
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